Writing
Interactive explorables and essays on software, systems, and the people who build them. More to come.
ExplorableIT Projects
The Third Thing
Why troubled IT projects grow shadow spreadsheets, status theater, and language that cannot be wrong, and how one broken vendor model produces all of it.
10 min read
ExplorableSoftware Design
Visualizing the Drag of Technical Debt
An interactive model of technical debt as a drag coefficient on team velocity: the tension between shipping fast now and investing in design.
6 min read